#ifndef _PAUSESCENE_H_
#define _PAUSESCENE_H_

#include "Scene.h"
#include <iostream>
#include "CGame.h" ///// Chu y phan include phan


class PauseScene: public Scene
{


private:
	float _startTime;
	int _cursorIndex;
	bool _mute;

	void _ProcessInput();
	void _OnKeyDown(int KeyCode);
	void _OnKeyUp(int KeyCode);

public:

 /*   void Create();*/
    void Leave();
    void Update(float DeltaTime);
    void Render();
    void Pause();
    void Resume();

	PauseScene();
	~PauseScene();

};
#endif